I've noticed that the skill clock keeps ticking up even when I've logged off, and even when the game is closed. I imagine it should only be advancing when I'm actually logged into the game.
"Learning always" doesn't really make sense to me. "Learning always" while in the game, yes. But, for example, the Better Learning badges require a significant time investment at the expense of learning other skills. It doesn't make sense to me that you'd be able to sign in, start the badge, log off, go to sleep, and come back in the morning with the skill acquired.
If we have to be logged in, people would have their computers running nonstop for 2 or 3 months to learn the current set, a game full of afk's and bigger electricity bills. We do the same thing to learn while logged in as logged out, nothing, so it makes a little bit of sense for me. You have a point to consider, tho. You aren't the first to bring it up.
"It doesn't make sense to me that you'd be able to sign in, start the badge, log off, go to sleep, and come back in the morning with the skill acquired."
it's cool. you still have to check in between skills to start learning new stuff.
stoot mentioned a hybrid system in another thread where you could speed learning skill by doing activities related to the skill in-game, while the skill would train over time more slowly if you didn't accelerate it. i think that would be great.
"If we have to be logged in, people would have their computers running nonstop for 2 or 3 months to learn the current set, a game full of afk's and bigger electricity bills."
A lot of games log players out after N minutes of inactivity (e.g., 15). What's wrong with that approach?