Topic

High Res. Glitch

Can we have an option to set glitch to fit higher resolution screens (1920x1080)?

Posted 11 years ago by Duo Subscriber! | Permalink

Replies

  • +1!
    That would be really helpful for me as my screen is 1680 x 1050 so Glitch doesn't take up much of the screen.
    Posted 11 years ago by Llewella Subscriber! | Permalink
  • I second this! I'd love to see glitch on my giant monitor. 
    Posted 11 years ago by ze Subscriber! | Permalink
  • +15 !!!!
    Posted 11 years ago by Marla Singer Subscriber! | Permalink
  • +1
    Or maybe not making the game bigger, but more stuff to put in the screen space that's currently unoccupied (more columns for chats, maps, etc...). I've got 350x900px on either side of my primary 23" monitor that's currently sitting unused (although I'd only like to see this if the gameplay experience remains uncompromised on smaller screens; I also have a couple of 11.6" screens that I play the game on often).
    Posted 11 years ago by Jus​tin Subscriber! | Permalink
  • Justin did you try this already?
    Posted 11 years ago by Lemo Subscriber! | Permalink
  • This would be excellent, agreed.  I have a 1920x1080 monitor on my gamebox (small compared to my workstation), and I squint trying to do things like place SDBs accurately.
    Posted 11 years ago by Alaric Subscriber! | Permalink
  • I have been surprised to find that Glitch graphics do not seem to be resolution-independent. I assumed that, as a Flash-based game, everything would be vector-drawn. But that doesn't seem to be the case.
    Posted 11 years ago by Pascale Subscriber! | Permalink
  • @Pascale I think most of the environment is vector based
    but they had to "bake" a few things into bitmaps, like the characters
    to lower the charge on cpu
    Posted 11 years ago by Lemo Subscriber! | Permalink