Juju Grandma

Category: Quest Related


Assets

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State Filesize Dimensions Frame Dimensions # of Frames Loops
angry 561.34 KB 966x2565 138x135 127 no
idle 278.53 KB 966x1485 138x135 72 yes
talk 176.72 KB 966x1350 138x135 67 yes, from frame 13
Image Dimensions Filesize
98x132 381.86 KB
99x128 382.75 KB
138x135 648.57 KB


Juju Grandma

Oh, it's you, er… what's-yer-name. Smelly, was it?
You
So you're the one after my stuff!
Juju Grandma
It’s a lawless land, this, wild and lawless, and the good Giants help them what help themselves. I won’t apologize for going after your paper.
You
Fair enough.
Juju Grandma
We’ve brought you here to propose a mutually beneficial agreement between you and the Juju Bandits. See, something of ours has gone missing, and we need it back.
You
I'm listening…
Juju Grandma
I tasked my grandsons with hiding our most precious heirloom, the Ancestral Paperweight. Only now they can’t remember where they buried it. They wrote clues to its location, but I can’t for the life of me figure them out.
You
So you want me to…?
Juju Grandma
Follow the clues. Find the Paperweight. Simple. You’re going to need a trowel for digging, and a clear head for puzzling out clues. It'll be well-hidden, so you'll need to decipher the clues. There'll be nothing so conspicuous as a pile of fresh dirt to look for.
You
What do I get out of it?
Juju Grandma
You’ll be richly rewarded, I promise. I’ll tell my boys not to mess with you while you’re out, but really I wouldn’t count on them. Here’s your first clue, and a Juju Trowel for digging in the savanna soil.
You
OK.
You
this.apiSetTimer('giveItems', 250);


Juju Grandma

That won't do. You'll need to make some more room in your pack—space for a trowel and for this troublesome clue.
You
OK
You
this.doIdle(); this.apiSetTimerX('jujuBanditScene', 5000, 0);


Juju Grandma

Are you ready now? You'll need to search the savanna, puzzle out the clues and find the artifact.
You
OK
You
this.giveItems();


Juju Grandma

Go on. You've got work to do.
You
OK
You
this.doIdle(); this.apiSetTimerX('jujuBanditScene', 5000, 0);