Upgrades

Quoin Multiplier: 4.4x
Brain Capacity: 32 skills
Energy Tank: 450

Upgrades Silly Nor has gotten!

Rube's Favorite You're nobody's chump! The Rube will no longer offer you cheap items after this upgrade.
Got it Wed. June 13, 2012
5000
Bristling Bonus Boost your Brushing skills so you can get more Fiber when you use the Fox Brush!
Got it Wed. June 13, 2012
1500
Spellbound Spindle A magical incantation that gives you a chance of spinning String instead of Thread with your Spindle.
Got it Wed. June 13, 2012
2500
Big Crop Bonus When you Water, Plant, or Clear a plot in a Crop Garden, you have a small chance of finding something interesting.
Got it Wed. June 13, 2012
600
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Tue. June 12, 2012
600
Clear Mind Upgrade your meditation duration by 20%. Focusssssss.
Got it Tue. June 12, 2012
1000
Elemental Shake Learn the secret Elemental Pouch Shake. This maneuver helps Elements mingle, so they can be fruitful and multiply until they fill the pouch.
Got it Tue. June 12, 2012
2000
Rube Radar Double your chances of meeting The Rube.
Got it Wed. May 9, 2012
5000
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 9, 2012
1000
Increase your Brain Capacity by 3 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Thu. May 3, 2012
15000
Fit for a King I Improve your Quest rewards by 2%.
Got it Thu. May 3, 2012
200
Super Animal Harvest I Love to squeeze, milk and nibble? Earn an occasional 2X Super Harvest with this upgrade.
Got it Thu. May 3, 2012
200
The Green Smelt Smelting costs 3 energy instead of 5 per Plain Metal Ingot.
Got it Thu. May 3, 2012
1000
Corn Hoocher Special Hooch process that lets you squeeze 20% more hooch out of every ear of Corn you stuff into your Hopper.
Got it Thu. May 3, 2012
500
Compound Interest Earn bonus Imagination from making compounds. How compounding!
Got it Thu. May 3, 2012
400
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
1000
Tune Out The Chatter Meditation Incoming chat messages will no longer distract you while meditating.
Got it Thu. May 3, 2012
500
Sparkly Expert Shiny happy Sparkly! Your expert status can earn you 15% more Sparkly from mining!
Got it Thu. May 3, 2012
5000
Metal Rock Expert You're so Metal!! You can now get 15% more Metal Rock from mining!
Got it Thu. May 3, 2012
3000
Heavy Petting A chance of getting a special item when you pet trees.
Got it Thu. May 3, 2012
600
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
1000

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Silly Nor. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Alchemy Learning Speed I Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%.
Got it Wed. May 2, 2012
Animal Learning Speed I Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%.
Got it Wed. May 2, 2012
Cooking Learning Speed I Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%.
Got it Wed. May 2, 2012
Growing Learning Speed I Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%.
Got it Wed. May 2, 2012
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Wed. May 2, 2012
Industrial Learning Speed I Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%.
Got it Wed. May 2, 2012
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Wed. May 2, 2012
Alchemy Learning Speed II Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 5%.
Got it Wed. May 2, 2012
Animal Learning Speed II Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 5%.
Got it Wed. May 2, 2012
Cooking Learning Speed II Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 5%.
Got it Wed. May 2, 2012
Growing Learning Speed II Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 5%.
Got it Wed. May 2, 2012
Gathering Learning Speed II Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 5%.
Got it Wed. May 2, 2012
Industrial Learning Speed II Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 5%.
Got it Wed. May 2, 2012
Intellectual Learning Speed II Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 5%.
Got it Wed. May 2, 2012
Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012