Intellectual Learning Speed II |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 5%. Got it Thu. May 3, 2012 |
1250 |
Clear Mind |
Upgrade your meditation duration by 20%. Focusssssss. Got it Thu. May 3, 2012 |
1000 |
Super Animal Harvest I |
Love to squeeze, milk and nibble? Earn an occasional 2X Super Harvest with this upgrade. Got it Thu. May 3, 2012 |
200 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Thu. May 3, 2012 |
20 |
Twinsies I |
Sometimes the stork knocks twice. This upgrade will give you (or rather, a Chicken) a chance to incubate two animals from one seasoned egg. Got it Thu. May 3, 2012 |
600 |
Tinker Time |
Gives a chance for bonus Imagination when crafting tools with your Tinkertool. Got it Thu. May 3, 2012 |
500 |
Fit for a King I |
Improve your Quest rewards by 2%. Got it Thu. May 3, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Thu. May 3, 2012 |
400 |
Bristling Bonus |
Boost your Brushing skills so you can get more Fiber when you use the Fox Brush! Got it Thu. May 3, 2012 |
1500 |
In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for birdhhead. The number of each was based on their character's level and how many of the old "better learning" skills they had.
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
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Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
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Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
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Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
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Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
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Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
|
Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
|
High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
|
High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |