Upgrades

Quoin Multiplier: 1.5x
Brain Capacity: 21 skills
Energy Tank: 160

Upgrades tethys ghost has gotten!

Compound Interest Earn bonus Imagination from making compounds. How compounding!
Got it Sat. May 5, 2012
400
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. May 5, 2012
300
Industrial Learning Speed I Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%.
Got it Sat. May 5, 2012
400
Hoe Down More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster.
Got it Sat. May 5, 2012
500
Tempered Steel Toughen up your Knife & Board, for a 50% longer lifespan.
Got it Sat. May 5, 2012
125
Friend of Metal By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees.
Got it Sat. May 5, 2012
750
Fruity Goodness Upgrade your knowledge of all things fruity, so that you occasionally get extra Imagination from Changing Fruit. You go, girl!
Got it Sat. May 5, 2012
250
Grilliant Advance your skill with the Famous Pugilist Grill for a chance of bonus Imagination when using it.
Got it Sat. May 5, 2012
800
Potent Potions Upgrade your potionmaking skills for a chance of bonus imagination when using a Cauldron.
Got it Sat. May 5, 2012
1500
Clear Mind Upgrade your meditation duration by 20%. Focusssssss.
Got it Sat. May 5, 2012
1000
Potato Hoocher Lost art of Hooch that lets you squeeze 20% more hooch out of every Potato you cram into your Hopper.
Got it Sat. May 5, 2012
500

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for tethys ghost. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012