| Compound Interest |
Earn bonus Imagination from making compounds. How compounding! Got it Sat. May 5, 2012 |
400 |
| Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
300 |
| Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Sat. May 5, 2012 |
400 |
| Hoe Down |
More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster. Got it Sat. May 5, 2012 |
500 |
| Tempered Steel |
Toughen up your Knife & Board, for a 50% longer lifespan. Got it Sat. May 5, 2012 |
125 |
| Friend of Metal |
By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees. Got it Sat. May 5, 2012 |
750 |
| Fruity Goodness |
Upgrade your knowledge of all things fruity, so that you occasionally get extra Imagination from Changing Fruit. You go, girl! Got it Sat. May 5, 2012 |
250 |
| Grilliant |
Advance your skill with the Famous Pugilist Grill for a chance of bonus Imagination when using it. Got it Sat. May 5, 2012 |
800 |
| Potent Potions |
Upgrade your potionmaking skills for a chance of bonus imagination when using a Cauldron. Got it Sat. May 5, 2012 |
1500 |
| Clear Mind |
Upgrade your meditation duration by 20%. Focusssssss. Got it Sat. May 5, 2012 |
1000 |
| Potato Hoocher |
Lost art of Hooch that lets you squeeze 20% more hooch out of every Potato you cram into your Hopper. Got it Sat. May 5, 2012 |
500 |
In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for tethys ghost. The number of each was based on their character's level and how many of the old "better learning" skills they had.
| Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
|
| Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
|
| Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
|
| High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
|
| High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
|
| Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |