Upgrades

Quoin Multiplier: 1.7x
Brain Capacity: 21 skills
Energy Tank: 180

Upgrades perfect stranger has gotten!

Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Thu. May 3, 2012
250
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
400
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Thu. May 3, 2012
250
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Wed. May 2, 2012
400
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Wed. May 2, 2012
400
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012
400
Reshuffle Reshuffle the Deck, above and beyond your one free daily reshuffle.
Got it Wed. May 2, 2012
30
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012
300
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
500
Truly Outrageous I Study Gem structure for a 4% chance of a bonus Gem when you mine.
Got it Wed. May 2, 2012
1000
Potent Potions Upgrade your potionmaking skills for a chance of bonus imagination when using a Cauldron.
Got it Wed. May 2, 2012
1500
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
500

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for perfect stranger. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012