Upgrades

Quoin Multiplier: 1.5x
Brain Capacity: 25 skills
Energy Tank: 160

Upgrades Cinnamon Bunny has gotten!

Truly Outrageous I Study Gem structure for a 4% chance of a bonus Gem when you mine.
Got it Mon. June 25, 2012
1000
Speedy Assembler Reduce the time it takes you to assemble any machine part.
Got it Mon. June 25, 2012
100
Hoe Down More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster.
Got it Mon. June 25, 2012
500
Shaken, not Stirred All the party, half the hangover. This upgrade extends your Cocktail Shaker's lifespan by 50%.
Got it Mon. June 25, 2012
375
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Mon. June 25, 2012
980
Potato Hoocher Lost art of Hooch that lets you squeeze 20% more hooch out of every Potato you cram into your Hopper.
Got it Mon. June 25, 2012
500
Resilient Grill Extend your Famous Pugilist Grill's lifespan by 50%. It sure can take a beating now!
Got it Mon. June 25, 2012
435
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Mon. June 25, 2012
400
Heavy Petting A chance of getting a special item when you pet trees.
Got it Mon. June 25, 2012
600
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Mon. June 25, 2012
300
Increase your Brain Capacity by 3 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Mon. June 25, 2012
1500
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
Add 0.50 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 2, 2012
Energy Tank +150 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012