* Skill penalty multiplier down to 1% (or less!)
* Daily Quion limit increased by 10x (or, if easier & the counter allows fractional numbers, increment the counter by 0.1 per quion instead)
* All food value / cost increased by 2
If possible:
* Double / quadruple the daily harvest cap (e.g. wood trees could get 4, animals with high AK would get 8, etc)
* Halve the growing time of crops / herbs
... that should let folks do whatever they want to get done in the next 3 weeks!!!!