Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Fri. October 12, 2012 |
500 |
Manic Mining II |
Toil less, mine more! Speed up your mining time by 25%. Got it Fri. October 12, 2012 |
5000 |
Cooking Learning Speed II |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 5%. Got it Tue. September 25, 2012 |
1250 |
Animal Learning Speed II |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 5%. Got it Tue. September 25, 2012 |
1250 |
Elemental Shake |
Learn the secret Elemental Pouch Shake. This maneuver helps Elements mingle, so they can be fruitful and multiply until they fill the pouch. Got it Mon. September 24, 2012 |
2000 |
Fruity Goodness |
Upgrade your knowledge of all things fruity, so that you occasionally get extra Imagination from Changing Fruit. You go, girl! Got it Mon. September 24, 2012 |
250 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Mon. September 24, 2012 |
600 |
Strong Smelter |
Reduce wear and tear on your Smelter by 50%. Got it Mon. September 24, 2012 |
2000 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Mon. September 24, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Mon. September 24, 2012 |
600 |
Special Herbs |
Increase your chances of a 3X Super Harvest to 20%. Got it Sat. September 22, 2012 |
500 |
Beginner Haggler |
Get haggling! Vendor prices are lowered by 2%. Got it Sat. September 22, 2012 |
2000 |
Well Watered |
A chance of getting a special item when you water trees. Got it Tue. August 7, 2012 |
600 |
Bristling Bonus |
Boost your Brushing skills so you can get more Fiber when you use the Fox Brush! Got it Tue. August 7, 2012 |
1500 |
Manic Mining I |
Toil less, mine more! Speed up your mining time by 10%. Got it Wed. May 30, 2012 |
2000 |
Compound Interest |
Earn bonus Imagination from making compounds. How compounding! Got it Tue. May 15, 2012 |
400 |
In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Poopsy Picklechunks. The number of each was based on their character's level and how many of the old "better learning" skills they had.
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
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Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
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Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
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Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
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Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
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Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |