Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. December 9, 2012 |
1220 |
Speedy Herbs |
Got a strong craving for Herbs? Shorten their growth time by 10%. But remember, faster delivery doesn't mean they'll last longer... Got it Sun. December 9, 2012 |
2000 |
Add 0.50 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. December 9, 2012 |
600 |
The Green Smelt |
Smelting costs 3 energy instead of 5 per Plain Metal Ingot. Got it Sun. December 9, 2012 |
1000 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. December 9, 2012 |
980 |
Add 0.25 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. December 9, 2012 |
300 |
Tempered Steel |
Toughen up your Knife & Board, for a 50% longer lifespan. Got it Sun. December 9, 2012 |
125 |
Tincturing Todd |
Meddle with your tincturing kit to make tinctures in batches twice as large as standard batch sizes. Got it Sun. December 9, 2012 |
2000 |
Ticket To Sky Plunge |
Take the plunge! A fast drop through soft, morning clouds. Can you collect every quoin? Got it Sun. December 9, 2012 |
25 |
Fit for a King I |
Improve your Quest rewards by 2%. Got it Sun. December 9, 2012 |
200 |
Stack Up |
Stack up the items across all bags in your pack, so you don't have a bit of one item here and another bit there, when it is possible to put them together. Got it Sun. December 9, 2012 |
5000 |
Alchemy Learning Speed II |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 5%. Got it Sun. December 9, 2012 |
1250 |
Refined Speed |
Reduce your crushing time by 20%. Got it Sun. December 9, 2012 |
2000 |
Efficient Prunes |
Feeding Batterflies a meal worth at least 50 currants makes them poop three guano at once, instead of two. Got it Sun. December 9, 2012 |
2000 |
Harvesting Fool |
This upgrade grants a chance of a 3X Super Harvest of crops! Got it Sun. December 9, 2012 |
400 |
Potato Hoocher |
Lost art of Hooch that lets you squeeze 20% more hooch out of every Potato you cram into your Hopper. Got it Sun. December 9, 2012 |
500 |
Jellisacular Drops |
Purchase this upgrade for a chance to score an awesome drop when scooping Jellisacs. Gooey! Got it Sun. December 9, 2012 |
1500 |
Super Animal Harvest I |
Love to squeeze, milk and nibble? Earn an occasional 2X Super Harvest with this upgrade. Got it Sun. December 9, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. December 9, 2012 |
800 |
Compound Interest |
Earn bonus Imagination from making compounds. How compounding! Got it Sun. December 9, 2012 |
400 |
Ticket To Arbor Hollow |
Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down! Got it Sun. December 9, 2012 |
25 |
Potent Potions |
Upgrade your potionmaking skills for a chance of bonus imagination when using a Cauldron. Got it Sun. December 9, 2012 |
1500 |
Friend of Metal |
By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees. Got it Sun. December 9, 2012 |
750 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Sun. December 9, 2012 |
200 |
Add 0.50 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. December 9, 2012 |
600 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. December 9, 2012 |
800 |
Spicy Times |
This upgrade gives you a chance for bonus Imagination when using the Spice Mill. Grind it out! Got it Sun. December 9, 2012 |
200 |
Manic Mining I |
Toil less, mine more! Speed up your mining time by 10%. Got it Sun. December 9, 2012 |
2000 |
Shake Things Up |
Upgrade your Cocktail Shaker for a chance to earn bonus Imagination when using it. Even more reason to throw a party! Got it Sun. December 9, 2012 |
800 |
Heavy Petting |
A chance of getting a special item when you pet trees. Got it Sun. December 9, 2012 |
600 |
Chicken Control Freak |
Control the range a Chicken'll wander around a Chicken Stick! Got it Sun. December 9, 2012 |
2500 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Sun. December 9, 2012 |
500 |
Shaken, not Stirred |
All the party, half the hangover. This upgrade extends your Cocktail Shaker's lifespan by 50%. Got it Sun. December 9, 2012 |
375 |
Gathering Learning Speed II |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 5%. Got it Sun. December 9, 2012 |
1250 |
Hoe Down |
More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster. Got it Sat. November 17, 2012 |
500 |
Saucy Pan |
Become a sauce expert, so you sometimes earn bonus Imagination when using the Saucepan. Sweet or sour? You decide! Got it Sat. November 17, 2012 |
400 |
In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Arturia. The number of each was based on their character's level and how many of the old "better learning" skills they had.
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
|
Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
|
Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
|
Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
|
Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
|
Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
|
Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
|
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
|
Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
|
Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
|
High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
|
High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
|
Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |