Upgrades

Quoin Multiplier: 1.4x
Brain Capacity: 26 skills
Energy Tank: 140

Upgrades Flarp has gotten!

Fit for a King I Improve your Quest rewards by 2%.
Got it Sun. December 9, 2012
200
Ticket To Beam Me Down Activate this card to start your descent. Feel the wind in your hair, grab some quoins and maybe get a little help from some unidentifiable friends.
Got it Sun. December 9, 2012
25
Basic Filter Pack Enhance your Snapshottery upgrade with the Boost, B&W, Chilliwack and Historic filters to spiff up your Snaps!
Got it Sun. December 9, 2012
300
Better Blockmaker Study the intricacies of Urth, resulting in 20% less fuel spent when using a Blockmaker.
Got it Sun. December 9, 2012
750
Seedy Powers 75% chance of doubled seeds when shucking herbs.
Got it Sun. December 9, 2012
1000
Tireless Transmogrifier I Tune up your transmogrifying tools (Fruit Changing Machine, Spice Mill, Gassifier and Bubble Tuner) to transmogrify in batches 50% larger than factory specs.
Got it Sun. December 9, 2012
3000
The Green Smelt Smelting costs 3 energy instead of 5 per Plain Metal Ingot.
Got it Sun. December 9, 2012
1000
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Sun. December 9, 2012
1220
Animal Learning Speed I Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%.
Got it Sun. December 9, 2012
400
It's Teflon Time Time to coat your Frying Pan in a thin layer of mysteriously resilient goo. Sure, it's pretty - but it also extends the pan's lifespan by 50%!
Got it Sun. December 9, 2012
250
Ticket to Abysmal Thrill Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting.
Got it Sun. December 9, 2012
25
Compound Interest Earn bonus Imagination from making compounds. How compounding!
Got it Sun. December 9, 2012
400
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Sun. December 9, 2012
500
Ticket to Mountain Scaling Activate this card to traverse the tippity top of the mountains and try not to fall down into the clouds.
Got it Sun. December 9, 2012
25
Super Refinery Improve your grinding ability further for a better chance of a special surprise when Crushing rocks or barnacles with a Grinder.
Got it Sun. December 9, 2012
2500
Rub 'er Up Forbidden, carnal knowledge of Plain Metal that grants you a chance of bonus Imagination when rubbing it with the Alchemical Tongs. Yeah, that's the spot...
Got it Sun. December 9, 2012
600
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Sun. December 9, 2012
400
Increase your Brain Capacity by 3 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Sun. December 9, 2012
1795
Get Out of Hell Free Card Get out of Hell instantly, with full health. Lucky devil!!
Got it Sun. December 9, 2012
20
Big Crop Bonus When you Water, Plant, or Clear a plot in a Crop Garden, you have a small chance of finding something interesting.
Got it Sun. December 9, 2012
600
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Sun. December 9, 2012
500
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Sun. December 9, 2012
400
Ticket to Abysmal Thrill Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting.
Got it Sun. December 9, 2012
25
Stronger, Saucier Pan Reduce wear and tear on your Saucepan by 50%.
Got it Sun. December 9, 2012
330
Heavy Flow Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%.
Got it Sun. December 9, 2012
200
Ticket to Abysmal Thrill Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting.
Got it Sun. December 9, 2012
25
Refinery Do you love to grind? This upgrade gives you a rare chance for a surprise item when Crushing rocks or barnacles with a Grinder.
Got it Sun. December 9, 2012
1000
Ticket To Arbor Hollow Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down!
Got it Sun. December 9, 2012
25
Tincture Time Gives a chance for bonus Imagination when using a Tincturing Kit.
Got it Sun. December 9, 2012
1200
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Sun. December 9, 2012
200
Peaty Expectations This upgrade grants you a deeper understanding of digging, which gives you a chance of finding something special when you Dig a Peat Bog!
Got it Sun. December 9, 2012
1500
Snapshottery Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode!
Got it Wed. May 2, 2012
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
Add 0.40 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 2, 2012
Energy Tank +140 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012