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  1. Faereluth

    I'm not sure how things work in the US, but I believe as a small trial run Glitch prooved itself in being able to create and maintain a positive culture of social non violent good, and tthat culture manifested itself not only in an online game community but also in real life. Something that continues despite the game closure. It also helped many including myself with mental health issues. Furthermore we found a way to deal with difficult situations in a manner that was non agressive and constructive and that too many will carry with them into real life situations.

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Status update
Faereluth

I'm not sure how things work in the US, but I believe as a small trial run Glitch prooved itself in being able to create and maintain a positive culture of social non violent good, and tthat culture manifested itself not only in an online game community but also in real life. Something that continues despite the game closure. It also helped many including myself with mental health issues. Furthermore we found a way to deal with difficult situations in a manner that was non agressive and constructive and that too many will carry with them into real life situations.


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Status update
Faereluth

Social games like Glitch could proove to be a postive tool to create a better more balanced real world. It certainly would seem to me that it would be worth more investigation, after all violent online roles/games are so often cited as cause for behaviours that are negative and often brutally enacted in the real world. The world needs Glitch . . . just saying

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  1. Minkey

    I agree. And, even though they say there is no connection at all to link violent video games to actual violent actions, I don't think those kinds of games help steer the mind to rational forms of communication, altercation and behaviour. I also think there is just not enough talk about both the suicide/homicide connection and the continuing growth and development of the young brain. What seems like small or trivial issues can be towering menacing nightmares to a young person who might feel their only choice is violence or suicide. When a young person finds release from the harshness of the real world in a shooting game/movie, they might not have the strength or thought to see past the drama/fear. But, when that same person has only been finding release/escape in a safe world where the actions are fun, silly, gentle and non-confrontational, maybe they might not see the worst case scenario as their only outlet. And, no, I don't really think violent video games cause violent actions. And, yes, I do think violent video games make violence seem normal or less shocking/out of place. ...wow, sorry to run on like that!


  2. Fernstream

    The world does need Glitch. Glitch players present and future needed Glitch, but also hopefully Glitch, if successful, could have given a spark of an idea to other game designers. And there would be lots of nonviolent, socially welcoming games. And I do believe that games can influence real life. I know that I've taken wonderful things from Glitch into the real world, and I agree that the opposite can happen with violent games. Violence seems like a normal, acceptable way of solving problems or finding release. We need Glitch... I really do wonder what Obama would say. If he'd had the time (which he doesn't), I bet he'd have loved to play it.

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