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Lyrical DejaVu

I know, i guess its just Im more perplexed than mad about the whole situation. As good as they treated us in how they closed the game, why it was closed was sudden and completely unexpected. That and I'm not the type to just give up when things get difficult, I'd try absolutely everything i could first, nor would I keep people in the dark when its going to affect them. The whole thing seems too throwing in the towel-ish, and "this is my project so its my burden, to make it work, and its ONLY my burden" ...pride issues. And yes, i am a bit disgruntled, and bitter at this point, it does still get me upset.

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  1. Jus?tin

    My thoughts exactly. TS still had money, therefore all the options were not yet exhausted. It was honorable of them to offer refunds, but let's be honest with ourselves? Would the vast majority of Glitchen out there have wanted their money back, or a shot at keeping open that which we loved so dearly?

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Status update
Jus?tin

My thoughts exactly. TS still had money, therefore all the options were not yet exhausted. It was honorable of them to offer refunds, but let's be honest with ourselves? Would the vast majority of Glitchen out there have wanted their money back, or a shot at keeping open that which we loved so dearly?


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Lyrical DejaVu

Agreed. When i said kept in the dark i was meaning primarily the staff, more so than the players. All the same, its really hard to imagine all options had been exhausted, i just cant feasibly see where that conclusion came from....i mean serioulsy....WHERE?


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Osiris ?

I'd rather have had Glitch back. But I took my money because it seemed as though there was no returning for the game. Plus I needed that money badly.

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  1. railroadbaron

    Yeah. I didn't mind them having my money when the game was going to be around, but if I wasn't going to have anything to show for it, the 100+ dollars I spent were something I needed back.


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Fernstream

I agree. They still had money- I think they should have used it to keep going through beta, and advertise heavily for launch. Only after the game had been launched and advertised for a while should they have determined if there was a large enough player base to support it. But then again, I'm no expert on any of this.


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Diablo

i'm sure there where other problems (technically) too not only the number of people.


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