Fit for a King I |
Improve your Quest rewards by 2%. Got it Sun. December 9, 2012 |
200 |
Ticket To Beam Me Down |
Activate this card to start your descent. Feel the wind in your hair, grab some quoins and maybe get a little help from some unidentifiable friends. Got it Sun. December 9, 2012 |
25 |
Basic Filter Pack |
Enhance your Snapshottery upgrade with the Boost, B&W, Chilliwack and Historic filters to spiff up your Snaps! Got it Sun. December 9, 2012 |
300 |
Better Blockmaker |
Study the intricacies of Urth, resulting in 20% less fuel spent when using a Blockmaker. Got it Sun. December 9, 2012 |
750 |
Seedy Powers |
75% chance of doubled seeds when shucking herbs. Got it Sun. December 9, 2012 |
1000 |
Tireless Transmogrifier I |
Tune up your transmogrifying tools (Fruit Changing Machine, Spice Mill, Gassifier and Bubble Tuner) to transmogrify in batches 50% larger than factory specs. Got it Sun. December 9, 2012 |
3000 |
The Green Smelt |
Smelting costs 3 energy instead of 5 per Plain Metal Ingot. Got it Sun. December 9, 2012 |
1000 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. December 9, 2012 |
1220 |
Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Sun. December 9, 2012 |
400 |
It's Teflon Time |
Time to coat your Frying Pan in a thin layer of mysteriously resilient goo. Sure, it's pretty - but it also extends the pan's lifespan by 50%! Got it Sun. December 9, 2012 |
250 |
Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Sun. December 9, 2012 |
25 |
Compound Interest |
Earn bonus Imagination from making compounds. How compounding! Got it Sun. December 9, 2012 |
400 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Sun. December 9, 2012 |
500 |
Ticket to Mountain Scaling |
Activate this card to traverse the tippity top of the mountains and try not to fall down into the clouds. Got it Sun. December 9, 2012 |
25 |
Super Refinery |
Improve your grinding ability further for a better chance of a special surprise when Crushing rocks or barnacles with a Grinder. Got it Sun. December 9, 2012 |
2500 |
Rub 'er Up |
Forbidden, carnal knowledge of Plain Metal that grants you a chance of bonus Imagination when rubbing it with the Alchemical Tongs. Yeah, that's the spot... Got it Sun. December 9, 2012 |
600 |
Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Sun. December 9, 2012 |
400 |
Increase your Brain Capacity by 3 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. December 9, 2012 |
1795 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Sun. December 9, 2012 |
20 |
Big Crop Bonus |
When you Water, Plant, or Clear a plot in a Crop Garden, you have a small chance of finding something interesting. Got it Sun. December 9, 2012 |
600 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. December 9, 2012 |
500 |
Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Sun. December 9, 2012 |
400 |
Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Sun. December 9, 2012 |
25 |
Stronger, Saucier Pan |
Reduce wear and tear on your Saucepan by 50%. Got it Sun. December 9, 2012 |
330 |
Heavy Flow |
Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%. Got it Sun. December 9, 2012 |
200 |
Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Sun. December 9, 2012 |
25 |
Refinery |
Do you love to grind? This upgrade gives you a rare chance for a surprise item when Crushing rocks or barnacles with a Grinder. Got it Sun. December 9, 2012 |
1000 |
Ticket To Arbor Hollow |
Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down! Got it Sun. December 9, 2012 |
25 |
Tincture Time |
Gives a chance for bonus Imagination when using a Tincturing Kit. Got it Sun. December 9, 2012 |
1200 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Sun. December 9, 2012 |
200 |
Peaty Expectations |
This upgrade grants you a deeper understanding of digging, which gives you a chance of finding something special when you Dig a Peat Bog! Got it Sun. December 9, 2012 |
1500 |
Snapshottery |
Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode! Got it Wed. May 2, 2012 |
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Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
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Add 0.40 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Wed. May 2, 2012 |
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Energy Tank +140 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Wed. May 2, 2012 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |