Elemental Shake |
Learn the secret Elemental Pouch Shake. This maneuver helps Elements mingle, so they can be fruitful and multiply until they fill the pouch. Got it Wed. October 10, 2012 |
2000 |
Ticket To Arbor Hollow |
Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down! Got it Wed. October 10, 2012 |
25 |
Barnacular Drops |
Hey scrapey! Purchase this upgrade for a chance to score awesome drops when scraping Barnacles. Got it Wed. October 10, 2012 |
1500 |
Quoiner the Market I |
Expand your daily quoin limit from 100 to 110. Got it Wed. October 10, 2012 |
1500 |
Hoe Down |
More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster. Got it Wed. October 10, 2012 |
500 |
Harvesting Fool |
This upgrade grants a chance of a 3X Super Harvest of crops! Got it Wed. October 10, 2012 |
400 |
Ticket To Sky Plunge |
Take the plunge! A fast drop through soft, morning clouds. Can you collect every quoin? Got it Wed. October 10, 2012 |
25 |
Ticket To Cloud Flight |
Leap into the sky above the tree-tops, and collect quoins as you fly through the air! Got it Wed. October 10, 2012 |
25 |
Heavy Flow |
Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%. Got it Wed. October 10, 2012 |
200 |
Speedy Herbs |
Got a strong craving for Herbs? Shorten their growth time by 10%. But remember, faster delivery doesn't mean they'll last longer... Got it Wed. October 10, 2012 |
2000 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Wed. October 10, 2012 |
500 |
Snapshottery |
Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode! Got it Wed. October 10, 2012 |
300 |
Increase your Brain Capacity by 3 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Mon. September 17, 2012 |
3000 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Thu. May 3, 2012 |
600 |
In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Gaeniel. The number of each was based on their character's level and how many of the old "better learning" skills they had.
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
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Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
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Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
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Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
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Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
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Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |