Ticket To Radial Heights |
Fly about the evening sky, discovering a spiral of stars. Extra care earns you a special message! Got it Sat. October 13, 2012 |
25 |
Basic Filter Pack |
Enhance your Snapshottery upgrade with the Boost, B&W, Chilliwack and Historic filters to spiff up your Snaps! Got it Sat. October 13, 2012 |
300 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Sat. October 13, 2012 |
500 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Sat. October 13, 2012 |
200 |
Tempered Steel |
Toughen up your Knife & Board, for a 50% longer lifespan. Got it Sun. May 27, 2012 |
125 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. May 27, 2012 |
400 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. May 27, 2012 |
400 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Sun. May 27, 2012 |
20 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. May 27, 2012 |
500 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. May 27, 2012 |
50 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Sun. May 6, 2012 |
20 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. May 6, 2012 |
100 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. May 6, 2012 |
400 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. May 6, 2012 |
100 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. May 6, 2012 |
1000 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. May 6, 2012 |
300 |
Snapshottery |
Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode! Got it Sun. May 6, 2012 |
300 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. May 6, 2012 |
500 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sun. May 6, 2012 |
300 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. May 6, 2012 |
500 |
In addition to the upgrades noted below, at the time of conversion a number of brain capacity upgrades were automatically purchased for Approved. The number of upgrades was based on their character's level and how many of the old "better learning" skills they had.
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |