Upgrades

Quoin Multiplier: 1.5x
Brain Capacity: 22 skills
Energy Tank: 190

Upgrades Joan of Light has gotten!

Tune Out The Chatter Meditation Incoming chat messages will no longer distract you while meditating.
Got it Fri. November 16, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Tue. July 31, 2012
400
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sun. July 29, 2012
400
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Sun. July 29, 2012
200
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sun. July 29, 2012
400
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Sun. July 29, 2012
500
Ticket To Arbor Hollow Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down!
Got it Sat. July 28, 2012
25
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. July 28, 2012
300
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Sat. July 28, 2012
500
Overachiever I Get 2% more rewards from each Achievement you earn. One less thing for the bucket list!
Got it Sat. July 28, 2012
250
Ticket To Radial Heights Fly about the evening sky, discovering a spiral of stars. Extra care earns you a special message!
Got it Sat. July 28, 2012
25
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
Add 0.50 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 2, 2012
Energy Tank +150 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012