Upgrades

Quoin Multiplier: 4.5x
Brain Capacity: 32 skills
Energy Tank: 350

Upgrades Uncle Bob has gotten!

Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Sun. September 30, 2012
500
Master Exploder Disassemble any machine with one swift action.
Got it Sun. September 30, 2012
800
The Green Smelt Smelting costs 3 energy instead of 5 per Plain Metal Ingot.
Got it Sun. September 30, 2012
1000
Bristling Bonus Boost your Brushing skills so you can get more Fiber when you use the Fox Brush!
Got it Sun. September 30, 2012
1500
Reshuffle Reshuffle the Deck, above and beyond your one free daily reshuffle.
Got it Sat. July 7, 2012
100
Harvesting Fool This upgrade grants a chance of a 3X Super Harvest of crops!
Got it Sat. May 26, 2012
400
Speedy Assembler Reduce the time it takes you to assemble any machine part.
Got it Sat. May 26, 2012
100
Spicy Times This upgrade gives you a chance for bonus Imagination when using the Spice Mill. Grind it out!
Got it Sun. May 20, 2012
200
Creative Seasoner Gives you a chance of bonus Imagination when you use a Bean Seasoner.
Got it Sun. May 20, 2012
1000
Add 0.50 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Sun. May 13, 2012
5000
Hoe Down More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster.
Got it Sun. May 13, 2012
500
Add 0.50 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Sun. May 13, 2012
4000
Snapshottery Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode!
Got it Fri. May 11, 2012
300
Heavy Flow Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%.
Got it Fri. May 11, 2012
200
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 9, 2012
1600
Growth Spurt Why wait for mother nature? This upgrade makes your crops grow 10% faster.
Got it Wed. May 9, 2012
2000
Energy Tank +20 Life's a lot less fun on an empty tank: make yours bigger!
Got it Tue. May 8, 2012
1600
Get Out of Hell Free Card Get out of Hell instantly, with full health. Lucky devil!!
Got it Tue. May 8, 2012
33
Special Herbs Increase your chances of a 3X Super Harvest to 20%.
Got it Tue. May 8, 2012
500

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Uncle Bob. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Alchemy Learning Speed I Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%.
Got it Wed. May 2, 2012
Animal Learning Speed I Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%.
Got it Wed. May 2, 2012
Cooking Learning Speed I Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%.
Got it Wed. May 2, 2012
Growing Learning Speed I Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%.
Got it Wed. May 2, 2012
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Wed. May 2, 2012
Industrial Learning Speed I Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%.
Got it Wed. May 2, 2012
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Wed. May 2, 2012
Alchemy Learning Speed II Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 5%.
Got it Wed. May 2, 2012
Animal Learning Speed II Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 5%.
Got it Wed. May 2, 2012
Cooking Learning Speed II Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 5%.
Got it Wed. May 2, 2012
Growing Learning Speed II Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 5%.
Got it Wed. May 2, 2012
Gathering Learning Speed II Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 5%.
Got it Wed. May 2, 2012
Industrial Learning Speed II Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 5%.
Got it Wed. May 2, 2012
Intellectual Learning Speed II Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 5%.
Got it Wed. May 2, 2012
Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012