Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Tue. December 4, 2012 |
200 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Tue. December 4, 2012 |
500 |
Ticket to Bippity Bop |
Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too. Got it Sun. November 25, 2012 |
25 |
It's Teflon Time |
Time to coat your Frying Pan in a thin layer of mysteriously resilient goo. Sure, it's pretty - but it also extends the pan's lifespan by 50%! Got it Sun. November 25, 2012 |
250 |
Clear Mind |
Upgrade your meditation duration by 20%. Focusssssss. Got it Sun. November 25, 2012 |
1000 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Sun. November 25, 2012 |
400 |
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Sun. September 23, 2012 |
400 |
Reshuffle |
Reshuffle the Deck, above and beyond your one free daily reshuffle. Got it Sun. September 23, 2012 |
35 |
Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Sun. September 23, 2012 |
400 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Sun. September 23, 2012 |
200 |
Add 0.25 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sun. September 23, 2012 |
50 |
Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Sat. September 22, 2012 |
100 |
Skill Learning Brain |
Enables the learning of new skills and bestows a skill learning brain with an initial capacity for 20 skills. Got it Fri. September 21, 2012 |
|
Encyclopeddling |
The universe of Glitch is deep and broad (and a little bit tubby). Getting to know it all can be hard. Encyclopeddling aids the process of discovery by giving you instant info on each new item. Got it Fri. September 21, 2012 |
90 |
Zoomability |
Zooming … how does one live without it?! Zoomability lets you zoom your view of the game in and out to get the whole picture. Works very well with Camera Mode! Got it Fri. September 21, 2012 |
75 |
Mappery |
Mappery is a generous dose of spatial knowhow: a minimap of your current location and a searchable area map which allows you to set destinations and get street-by-street directions. Got it Fri. September 21, 2012 |
20 |
High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Fri. September 21, 2012 |
6 |
Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Fri. September 21, 2012 |
6 |
High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Fri. September 21, 2012 |
3 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Fri. September 21, 2012 |
2 |