Upgrades

Quoin Multiplier: 2x
Brain Capacity: 21 skills
Energy Tank: 150

Upgrades Petite Cerise has gotten!

Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
50
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 30, 2012
300
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
50
Overachiever I Get 2% more rewards from each Achievement you earn. One less thing for the bucket list!
Got it Wed. May 30, 2012
250
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Wed. May 30, 2012
400
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
100
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
50
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 30, 2012
300
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
100
Sweet Knife Skills Improve your chopping skills so you occasionally get extra Imagination when you use the Knife and Board. Tear it UP!
Got it Wed. May 30, 2012
200
Heavy Flow Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%.
Got it Wed. May 30, 2012
200
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
50
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 30, 2012
50
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Fri. May 25, 2012
100

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of brain capacity upgrades were automatically purchased for Petite Cerise. The number of upgrades was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012