Upgrades

Quoin Multiplier: 1.5x
Brain Capacity: 21 skills
Energy Tank: 160

Upgrades AstraLuna has gotten!

Basic Filter Pack Enhance your Snapshottery upgrade with the Boost, B&W, Chilliwack and Historic filters to spiff up your Snaps!
Got it Wed. August 29, 2012
300
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Wed. August 29, 2012
200
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Wed. August 29, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. August 29, 2012
300
Tinker Time Gives a chance for bonus Imagination when crafting tools with your Tinkertool.
Got it Tue. May 8, 2012
500
Overachiever I Get 2% more rewards from each Achievement you earn. One less thing for the bucket list!
Got it Tue. May 8, 2012
250
Tempered Steel Toughen up your Knife & Board, for a 50% longer lifespan.
Got it Tue. May 8, 2012
125
Truly Outrageous I Study Gem structure for a 4% chance of a bonus Gem when you mine.
Got it Tue. May 8, 2012
1000
Friend of Metal By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees.
Got it Tue. May 8, 2012
750
Snapshottery Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode!
Got it Tue. May 8, 2012
300
Fit for a King I Improve your Quest rewards by 2%.
Got it Tue. May 8, 2012
400

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for AstraLuna. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012