Master Assembler |
Channel the mysteries of Alph and assemble any machine in one swift action, given that you have the required parts. Hint: Start with the Machine Stand. Got it Mon. September 17, 2012 |
500 |
The Green Smelt |
Smelting costs 3 energy instead of 5 per Plain Metal Ingot. Got it Mon. September 17, 2012 |
1000 |
Focused Imagination |
Channels your focus for a chance of bonus Imagination when using the Orb for Focused Meditation. Got it Mon. September 17, 2012 |
1000 |
Basic Filter Pack |
Enhance your Snapshottery upgrade with the Boost, B&W, Chilliwack and Historic filters to spiff up your Snaps! Got it Mon. September 17, 2012 |
300 |
Heavy Flow |
Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%. Got it Mon. September 17, 2012 |
200 |
Ticket to Mountain Scaling |
Activate this card to traverse the tippity top of the mountains and try not to fall down into the clouds. Got it Mon. September 17, 2012 |
25 |
Unlearning Ability |
Need to free up your brain for better skills? You can now unlearn a skill at the same rate that it took to learn it. Got it Mon. September 17, 2012 |
3000 |
Shrine On I |
When you prime a Shrine in a battle with the Rook, all donations do 25% more damage. Got it Mon. September 17, 2012 |
3000 |
Compound Interest |
Earn bonus Imagination from making compounds. How compounding! Got it Mon. September 17, 2012 |
400 |
Speedy Assembler |
Reduce the time it takes you to assemble any machine part. Got it Mon. September 17, 2012 |
100 |
Stronger Pot |
Reduce the depletion of your Awesome Pot by 50%. Got it Mon. September 17, 2012 |
1000 |
Happy Herd |
Improve your Remote Herdkeeping skills, so your herd produces 10% more! Got it Mon. September 17, 2012 |
4000 |
Snapshottery |
Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode! Got it Mon. September 17, 2012 |
500 |
Fast Talker |
Get more for what you paid for. Vendor buyback prices are 2% higher. Got it Mon. September 17, 2012 |
10000 |
Ticket to Bippity Bop |
Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too. Got it Mon. September 17, 2012 |
25 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Mon. September 17, 2012 |
500 |
Better Pot |
Truly experience the Awesome Pot, which gives you a chance for bonus Imagination when cooking with it. Got it Mon. September 17, 2012 |
1200 |
Rube's Favorite |
You're nobody's chump! The Rube will no longer offer you cheap items after this upgrade. Got it Mon. September 17, 2012 |
5000 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Mon. September 17, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Mon. September 17, 2012 |
800 |
Sassy Gassifier |
Get to know the Gassifier better for a chance of bonus Imagination when using it. Got it Mon. September 17, 2012 |
400 |
Sweet Knife Skills |
Improve your chopping skills so you occasionally get extra Imagination when you use the Knife and Board. Tear it UP! Got it Mon. September 17, 2012 |
200 |
Cooking Learning Speed II |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 5%. Got it Wed. May 2, 2012 |
|
Animal Learning Speed II |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 5%. Got it Wed. May 2, 2012 |
|
Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
|
Alchemy Learning Speed II |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 5%. Got it Wed. May 2, 2012 |
|
Increase your Brain Capacity by 4 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
|
Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
|
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
|
Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
|
Increase your Brain Capacity by 4 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
|
Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
|
Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
|
Intellectual Learning Speed II |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 5%. Got it Wed. May 2, 2012 |
|
Industrial Learning Speed II |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 5%. Got it Wed. May 2, 2012 |
|
Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
|
Gathering Learning Speed II |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 5%. Got it Wed. May 2, 2012 |
|
Growing Learning Speed II |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 5%. Got it Wed. May 2, 2012 |
|
Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
|
Increase your Brain Capacity by 3 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
|
Add 2.30 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Wed. May 2, 2012 |
|
Energy Tank +330 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Wed. May 2, 2012 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
|
Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
|
Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
|
High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
|
High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
|
Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |