Upgrades

Quoin Multiplier: 1x
Brain Capacity: 22 skills
Energy Tank: 150

Upgrades Rama Lama Ding Dong has gotten!

Ticket To Cloud Rings Activate this card to blast through all the cloud rings, collecting quoins as you go. Don't forget to enjoy the view a bit.
Got it Fri. November 16, 2012
25
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Fri. November 16, 2012
300
Chicken Control Freak Control the range a Chicken'll wander around a Chicken Stick!
Got it Fri. November 16, 2012
2500
Creative Blending Imaginatively delicious! Gives you a chance of bonus Imagination when using a Blender.
Got it Tue. October 23, 2012
400
Heavy Flow Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%.
Got it Tue. October 23, 2012
200
Transcendental Radius I Radiate 50% further during Transcendental Radiation.
Got it Tue. October 23, 2012
2000
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Tue. October 23, 2012
200
Fuel Efficiency Bestow upon yourself a series of deep, keen insights into the nature of Fuel. With this knowledge, you'll occasionally earn more Imagination when using your Fuelmaker.
Got it Tue. October 23, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Tue. October 23, 2012
300
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Tue. October 23, 2012
500
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
Snapshottery Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode!
Got it Wed. May 2, 2012

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012