Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Sat. May 5, 2012 |
400 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
300 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sat. May 5, 2012 |
100 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
300 |
Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Sat. May 5, 2012 |
400 |
Hoe Down |
More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster. Got it Sat. May 5, 2012 |
500 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
200 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sat. May 5, 2012 |
100 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. May 5, 2012 |
200 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sat. May 5, 2012 |
100 |
Tempered Steel |
Toughen up your Knife & Board, for a 50% longer lifespan. Got it Sat. May 5, 2012 |
125 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |