Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Mon. November 19, 2012 |
25 |
Heavy Flow |
Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%. Got it Mon. November 19, 2012 |
200 |
Efficient Prunes |
Feeding Batterflies a meal worth at least 50 currants makes them poop three guano at once, instead of two. Got it Mon. November 19, 2012 |
2000 |
Ticket To Cloud Flight |
Leap into the sky above the tree-tops, and collect quoins as you fly through the air! Got it Sat. November 10, 2012 |
25 |
Ticket To Cloud Rings |
Activate this card to blast through all the cloud rings, collecting quoins as you go. Don't forget to enjoy the view a bit. Got it Sat. November 10, 2012 |
25 |
Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Sat. November 10, 2012 |
25 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Sat. November 10, 2012 |
200 |
Ticket To Arbor Hollow |
Follow a trail of quoins to the tops of tall trees. Then collect more as you plunge back down! Got it Sat. November 10, 2012 |
25 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Sat. November 10, 2012 |
20 |
Bristling Bonus |
Boost your Brushing skills so you can get more Fiber when you use the Fox Brush! Got it Sat. November 10, 2012 |
1500 |
Friend of Metal |
By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees. Got it Wed. November 7, 2012 |
750 |
Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. November 7, 2012 |
400 |
Overachiever I |
Get 2% more rewards from each Achievement you earn. One less thing for the bucket list! Got it Wed. November 7, 2012 |
250 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Tue. November 6, 2012 |
200 |
Sweet Knife Skills |
Improve your chopping skills so you occasionally get extra Imagination when you use the Knife and Board. Tear it UP! Got it Tue. November 6, 2012 |
200 |
Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Tue. November 6, 2012 |
250 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Tue. November 6, 2012 |
200 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Tue. November 6, 2012 |
500 |
Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Sun. November 4, 2012 |
100 |
Skill Learning Brain |
Enables the learning of new skills and bestows a skill learning brain with an initial capacity for 20 skills. Got it Sat. November 3, 2012 |
|
Zoomability |
Zooming … how does one live without it?! Zoomability lets you zoom your view of the game in and out to get the whole picture. Works very well with Camera Mode! Got it Sat. November 3, 2012 |
75 |
Camera Mode |
Camera mode gives you the ability to peek around the level a bit without moving. When you're in Camera Mode, arrow keys pan the camera around your location. Easy — and it works great with Zoomability! Got it Sat. November 3, 2012 |
75 |
Mappery |
Mappery is a generous dose of spatial knowhow: a minimap of your current location and a searchable area map which allows you to set destinations and get street-by-street directions. Got it Sat. November 3, 2012 |
20 |
Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Sat. November 3, 2012 |
6 |
High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Sat. November 3, 2012 |
6 |
High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Sat. November 3, 2012 |
3 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Sat. November 3, 2012 |
2 |