Upgrades

Quoin Multiplier: 1.7x
Brain Capacity: 22 skills
Energy Tank: 170

Upgrades Tingkang has gotten!

Ticket to Bippity Bop Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too.
Got it Fri. September 28, 2012
25
Overachiever I Get 2% more rewards from each Achievement you earn. One less thing for the bucket list!
Got it Fri. September 28, 2012
250
Ticket To Cloud Rings Activate this card to blast through all the cloud rings, collecting quoins as you go. Don't forget to enjoy the view a bit.
Got it Fri. September 28, 2012
25
Ticket to Mountain Scaling Activate this card to traverse the tippity top of the mountains and try not to fall down into the clouds.
Got it Fri. September 28, 2012
25
Growing Learning Speed I Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%.
Got it Fri. September 28, 2012
400
Corn Hoocher Special Hooch process that lets you squeeze 20% more hooch out of every ear of Corn you stuff into your Hopper.
Got it Fri. September 28, 2012
500
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Tue. September 25, 2012
500
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Tue. September 25, 2012
500
Sweet Knife Skills Improve your chopping skills so you occasionally get extra Imagination when you use the Knife and Board. Tear it UP!
Got it Tue. September 25, 2012
200
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Wed. May 2, 2012
Add 0.70 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. May 2, 2012
Energy Tank +170 Life's a lot less fun on an empty tank: make yours bigger!
Got it Wed. May 2, 2012

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012