Upgrades

Quoin Multiplier: 2.3x
Brain Capacity: 21 skills
Energy Tank: 220

Upgrades Hozz has gotten!

Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Sun. July 15, 2012
200
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Sun. July 15, 2012
200
Clear Mind Upgrade your meditation duration by 20%. Focusssssss.
Got it Sun. June 3, 2012
1000
Twinsies I Sometimes the stork knocks twice. This upgrade will give you (or rather, a Chicken) a chance to incubate two animals from one seasoned egg.
Got it Sat. May 5, 2012
600
Manic Mining I Toil less, mine more! Speed up your mining time by 10%.
Got it Sat. May 5, 2012
2000
Growing Learning Speed I Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%.
Got it Sat. May 5, 2012
400
Add 0.20 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Sat. May 5, 2012
500
Fit for a King I Improve your Quest rewards by 2%.
Got it Sat. May 5, 2012
200
Super Animal Harvest I Love to squeeze, milk and nibble? Earn an occasional 2X Super Harvest with this upgrade.
Got it Sat. May 5, 2012
200
Shake Things Up Upgrade your Cocktail Shaker for a chance to earn bonus Imagination when using it. Even more reason to throw a party!
Got it Sat. May 5, 2012
800
Potato Hoocher Lost art of Hooch that lets you squeeze 20% more hooch out of every Potato you cram into your Hopper.
Got it Sat. May 5, 2012
500
Corn Hoocher Special Hooch process that lets you squeeze 20% more hooch out of every ear of Corn you stuff into your Hopper.
Got it Sat. May 5, 2012
500
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Sat. May 5, 2012
500
Stronger, Saucier Pan Reduce wear and tear on your Saucepan by 50%.
Got it Sat. May 5, 2012
330
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. May 5, 2012
600
Intellectual Learning Speed I Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%.
Got it Sat. May 5, 2012
400
Sweet Knife Skills Improve your chopping skills so you occasionally get extra Imagination when you use the Knife and Board. Tear it UP!
Got it Sat. May 5, 2012
200
Tinker Time Gives a chance for bonus Imagination when crafting tools with your Tinkertool.
Got it Sat. May 5, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. May 5, 2012
400
Sharper Blades Blending lots of drinks? Tired of repairing the damage? Extend your Blender's lifespan by 50%.
Got it Sat. May 5, 2012
250
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. May 5, 2012
400

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Hozz. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012