Ticket To Beam Me Down |
Activate this card to start your descent. Feel the wind in your hair, grab some quoins and maybe get a little help from some unidentifiable friends. Got it Thu. September 20, 2012 |
25 |
Rub 'er Up |
Forbidden, carnal knowledge of Plain Metal that grants you a chance of bonus Imagination when rubbing it with the Alchemical Tongs. Yeah, that's the spot... Got it Thu. September 20, 2012 |
600 |
Grilliant |
Advance your skill with the Famous Pugilist Grill for a chance of bonus Imagination when using it. Got it Thu. September 20, 2012 |
800 |
Truly Outrageous I |
Study Gem structure for a 4% chance of a bonus Gem when you mine. Got it Thu. September 20, 2012 |
1000 |
Beryl Expert |
Wow! You're such an expert, you can now get 15% more Beryl from mining! Got it Thu. September 20, 2012 |
4000 |
Get Out of Hell Free Card |
Get out of Hell instantly, with full health. Lucky devil!! Got it Thu. September 20, 2012 |
21 |
Ticket To Cloud Flight |
Leap into the sky above the tree-tops, and collect quoins as you fly through the air! Got it Thu. September 20, 2012 |
25 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Thu. September 20, 2012 |
500 |
Hoe Down |
More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster. Got it Thu. September 20, 2012 |
500 |
Ticket to Bippity Bop |
Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too. Got it Thu. September 20, 2012 |
25 |
The Green Smelt |
Smelting costs 3 energy instead of 5 per Plain Metal Ingot. Got it Thu. September 20, 2012 |
1000 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Thu. September 20, 2012 |
200 |
Fuel Efficiency |
Bestow upon yourself a series of deep, keen insights into the nature of Fuel. With this knowledge, you'll occasionally earn more Imagination when using your Fuelmaker. Got it Thu. September 20, 2012 |
500 |
Cooking Learning Speed I |
Speed up the learning times for Cooking skills (EZ Cooking, Cheffery, Grilling, Master Chef, Saucery, Blending, Cocktail Crafting) by 2%. Got it Wed. May 2, 2012 |
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Animal Learning Speed I |
Speed up the learning times for Animal skills (Animal Kinship, Animal Husbandry, Fox Brushing, Herdkeeping, Remote Herdkeeping) by 2%. Got it Wed. May 2, 2012 |
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Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
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Intellectual Learning Speed I |
Speed up the learning times for Intellectual skills (Bureaucratic Arts, Meditative Arts, Teleportation, Eyeballery, Penpersonship, Piety and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Industrial Learning Speed I |
Speed up the learning times for Industrial skills (Mining, Refining, Tinkering, Engineering, Blockmaking, Furnituremaking, Fiber Arts, and similar skills) by 2%. Got it Wed. May 2, 2012 |
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Alchemy Learning Speed I |
Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%. Got it Wed. May 2, 2012 |
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Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Wed. May 2, 2012 |
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Growing Learning Speed I |
Speed up the learning times for Growing skills (Botany, Light Green Thumb, Soil Appreciation, Croppery, Herbalism) by 2%. Got it Wed. May 2, 2012 |
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Increase your Brain Capacity by 3 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Wed. May 2, 2012 |
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Add 1.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Wed. May 2, 2012 |
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Energy Tank +210 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Wed. May 2, 2012 |
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |