Upgrades

Quoin Multiplier: 1.1x
Brain Capacity: 21 skills
Energy Tank: 130

Upgrades Makenzie has gotten!

Quoiner the Market I Expand your daily quoin limit from 100 to 110.
Got it Thu. November 22, 2012
1500
Peaty Expectations This upgrade grants you a deeper understanding of digging, which gives you a chance of finding something special when you Dig a Peat Bog!
Got it Thu. November 22, 2012
1500
Sassy Gassifier Get to know the Gassifier better for a chance of bonus Imagination when using it.
Got it Thu. November 22, 2012
400
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Thu. November 22, 2012
500
Tireless Transmogrifier I Tune up your transmogrifying tools (Fruit Changing Machine, Spice Mill, Gassifier and Bubble Tuner) to transmogrify in batches 50% larger than factory specs.
Got it Wed. November 21, 2012
3000
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Wed. November 21, 2012
100
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Wed. November 21, 2012
200
Truly Outrageous I Study Gem structure for a 4% chance of a bonus Gem when you mine.
Got it Tue. November 20, 2012
1000
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Fri. November 2, 2012
500

Upgrades given during conversion

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012