Upgrades

Quoin Multiplier: 1.6x
Brain Capacity: 23 skills
Energy Tank: 150

Upgrades Sir halo has gotten!

Add 0.50 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Sat. September 8, 2012
100
Ticket to Abysmal Thrill Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting.
Got it Sat. September 8, 2012
25
Ticket to Bippity Bop Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too.
Got it Sat. September 8, 2012
25
Fit for a King I Improve your Quest rewards by 2%.
Got it Sat. September 8, 2012
200
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. September 8, 2012
300
Ticket To Radial Heights Fly about the evening sky, discovering a spiral of stars. Extra care earns you a special message!
Got it Sat. September 8, 2012
25
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Sat. September 8, 2012
300
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Tue. August 7, 2012
630
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Tue. August 7, 2012
200
Add 0.10 To Your Quoin Multiplier Your Quoin Multiplier increases the benefit from each quoin you come across.
Got it Tue. August 7, 2012
50
Gathering Learning Speed I Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%.
Got it Tue. August 7, 2012
400
Appreciation of Food Variety Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days.
Got it Tue. August 7, 2012
500
Trade Channelling Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around.
Got it Tue. August 7, 2012
200
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Tue. August 7, 2012
500

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of brain capacity upgrades were automatically purchased for Sir halo. The number of upgrades was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012