Add 0.50 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Sat. September 8, 2012 |
100 |
Ticket to Abysmal Thrill |
Activate this card to dive to the depths of Abysmal Thrill and test your skills at quoin getting. Got it Sat. September 8, 2012 |
25 |
Ticket to Bippity Bop |
Activate this card to bounce your way through a fluffy sky scape of joy! you'll probably get some quoins out of it too. Got it Sat. September 8, 2012 |
25 |
Fit for a King I |
Improve your Quest rewards by 2%. Got it Sat. September 8, 2012 |
200 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. September 8, 2012 |
300 |
Ticket To Radial Heights |
Fly about the evening sky, discovering a spiral of stars. Extra care earns you a special message! Got it Sat. September 8, 2012 |
25 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Sat. September 8, 2012 |
300 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Tue. August 7, 2012 |
630 |
Energy Tank +10 |
Life's a lot less fun on an empty tank: make yours bigger! Got it Tue. August 7, 2012 |
200 |
Add 0.10 To Your Quoin Multiplier |
Your Quoin Multiplier increases the benefit from each quoin you come across. Got it Tue. August 7, 2012 |
50 |
Gathering Learning Speed I |
Speed up the learning times for Gathering skills (Arborology, Bog Specialization, Jellisac Hands, Fruit Changing, Spice Milling, Gasmogrification, Bubble Tuning) by 2%. Got it Tue. August 7, 2012 |
400 |
Appreciation of Food Variety |
Each crafted meal which you have not eaten for a full game day (four real hours) grants 25% of its energy value as an iMG bonus. Bonus doubled if you have not eaten it for 30 game days. Got it Tue. August 7, 2012 |
500 |
Trade Channelling |
Gives access to the "Trade Channel" a game-wide chat channel for buyers to find those selling the things they want to buy, and also the same thing but the other way around. Got it Tue. August 7, 2012 |
200 |
Increase your Brain Capacity by 1 |
Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down. Got it Tue. August 7, 2012 |
500 |
In addition to the upgrades noted below, at the time of conversion a number of brain capacity upgrades were automatically purchased for Sir halo. The number of upgrades was based on their character's level and how many of the old "better learning" skills they had.
Walk Speed I |
Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade. Got it Wed. July 18, 2012 |
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Walk Speed II |
A decently brisk speed, though still slightly slower than the average mature Glitch. Got it Wed. July 18, 2012 |
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Walk Speed III |
This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks. Got it Wed. July 18, 2012 |
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High Jumper I |
Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops. Got it Wed. July 18, 2012 |
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High Jumper II |
This is a comfortable jump height. Not too small, certainly: it's just about right! Got it Wed. July 18, 2012 |
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Baby Triple Jump |
This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing! Got it Wed. July 18, 2012 |