Upgrades

Quoin Multiplier: 1.7x
Brain Capacity: 21 skills
Energy Tank: 220

Upgrades Zacker has gotten!

Tempered Steel Toughen up your Knife & Board, for a 50% longer lifespan.
Got it Tue. September 18, 2012
125
Alchemy Learning Speed I Speed up the learning times for Alchemy skills (Alchemy, Element Handling, Intermediate Admixing, Crystallography, Distilling, Tincturing, Potionmaking) by 2%.
Got it Sun. May 13, 2012
400
Fit for a King II Improve your Quest rewards by 4%.
Got it Sun. May 6, 2012
400
Heavy Flow Reduces the wear and tear on your Watering Can or Irrigator 9000 by 50%.
Got it Sun. May 6, 2012
200
Friend of Metal By purchasing this upgrade, you confirm your allegiance to Metal. In appreciation (or perhaps disgust), Sloths will occasionally spit Snails down at you when you walk past their trees.
Got it Thu. May 3, 2012
750
Overachiever II More goodies for you, goodie two-shoes. Earn 4% more rewards from each Achievement.
Got it Thu. May 3, 2012
500
Energy Tank +20 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
1200
Overachiever I Get 2% more rewards from each Achievement you earn. One less thing for the bucket list!
Got it Thu. May 3, 2012
250
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Thu. May 3, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
400
Fit for a King I Improve your Quest rewards by 2%.
Got it Thu. May 3, 2012
200
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
400
Hoe Down More aggressive hoeing gives you more Imagination but wears your Hoe (or High Class Hoe) down faster.
Got it Thu. May 3, 2012
500
Get Out of Hell Free Card Get out of Hell instantly, with full health. Lucky devil!!
Got it Thu. May 3, 2012
20
Snapshottery Gives you the ability to take pictures (or Snaps) and share them with the world! Press 'C' for Camera Mode!
Got it Thu. May 3, 2012
300
Increase your Brain Capacity by 1 Your brain capacity determines how fast you learn skills: when you're over capacity, learning slows down.
Got it Thu. May 3, 2012
500
Energy Tank +10 Life's a lot less fun on an empty tank: make yours bigger!
Got it Thu. May 3, 2012
400

Upgrades given during conversion

In addition to the upgrades noted below, at the time of conversion a number of energy tank, quoin multiplier and brain capacity upgrades were automatically purchased for Zacker. The number of each was based on their character's level and how many of the old "better learning" skills they had.

Walk Speed I Truly the minimum acceptable walk speed. Anything else is maddening. You really MUST get this upgrade.
Got it Wed. July 18, 2012
Walk Speed II A decently brisk speed, though still slightly slower than the average mature Glitch.
Got it Wed. July 18, 2012
Walk Speed III This is the tin standard — the most common walking speed, the one the Giants intended as the speed at which a Glitch walks.
Got it Wed. July 18, 2012
High Jumper I Only a simple boost from the merest beginner jump — however, this upgrade allows you to easily clear those pesky mushroom tops.
Got it Wed. July 18, 2012
High Jumper II This is a comfortable jump height. Not too small, certainly: it's just about right!
Got it Wed. July 18, 2012
Baby Triple Jump This is the "starter" Triple Jump. Try it on for size! Usage instructions: jump right after you land three times in a row and … boing!
Got it Wed. July 18, 2012