I wasn't sure whether to put this in bugs or ideas. It's not that I don't like the tending and watering speed-up cards. I have them. But the main source of lag I seem to have is waiting for the image of the hoe or watering can to load above each plot. That seems to take 2-3 seconds. Perhaps we could consider turning off those animations? Or implement the previously-mentioned low-memory mode for Glitch and have them shut off in that mode?
I play on a netbook with only 2 gigs of RAM 99% of the time. I know that is my own fault but not all of us can afford top-of-the-line computers, and when I bought this one a little over a year ago, they didn't even MAKE netbooks that would accept more than 2 gigs of RAM (or if they did, I sure couldn't find one. I can now find one model of eeePC that will take 4 GB RAM, but it's $450 I don't have.) As it is, I took the 1 gig stick out of this one and replaced it with 2, and had to break into the BIOS to alter settings just to do that. It's an Asus eeePC with an Intel Atom 1.60GHz and Windows 7 starter. Once Flash starts using up more than about 500MB of RAM, I have to reload the Glitch tab, and I have seen it go up to 1.2GB of RAM during Zilloween in Cebarkul. (Firefox is typically using between 100-200MB of RAM during play.) So I reload a lot, typically every half hour or so. Even more if I'm trying to do home streets or, heaven forbid, go into someone's house.
I plan to TRY to video my gameplay this weekend as requested by one of the devs, if my computer will run the recording app and Glitch at the same time, and I hope that will highlight the gardening slowness. I know already that I really can't watch a Youtube video and play Glitch at the same time, so I'm skeptical.