Yesterday I had my first opportunity to participate in street building projects. There were two going on at the same time, one called I think The Landing? that seemed very popular and often spoken about in the help chat, and one more quiet project right off little Elysian Slope, where my house is. The latter did not, at first, work right, contributions were not acknowledged, but it was soon put right. I visited both to see what might be needed, and hustled off to pick up some supplies to contribute, finding that once I'd returned to The Landing most of the things I'd picked up were no longer necessary. So I buzzed back to Elysian and made some contributions, even planning my next skill to be learned based on what these two projects were calling for in the future.
I'd had it in my mind, though, that street building was somehow a community activity, which I understood to mean that somehow we had to work together to complete it. In a sense, this was true, in that no one player had all the "ingredients" and skills to be able to complete it solo. Occasionally someone who seemed to take the role of cheerleader or manager would put out a call for a particular missing part or skill, or someone who was grinding away on something would ask those nearby to provide food for energy so they could continue cranking out whatevers; both of these required interaction with others. But in some sense, it was all very much a solitary activity. Other than someone saying, "I need an egg," and four people in the area handing over an egg simultaneously, I didn't see all that much interaction with others in a way that meant "community" to me. It felt to me as if there were a dozen drive-by contributors who tossed some plants or beans into the sprite's pot and then there was nothing more they could do except stand and watch others who had advanced meditation skills or could make dozens of hard bubbles. No need to talk to other players or interact other than to provide raw materials for someone higher on the experience chain (whose contribution would then be registered as more "significant" and who would reap further bonuses from their input). Maybe that's enough interaction for most people; I'm not sure what I expected, but it wasn't quite this.
The current street creation projects are a great step beyond individual quests towards community activities, but for me somehow there still seems to be some interaction quality missing. I know this topic has been discussed in other threads, but I'd welcome thoughts about whether players are satisfied with this level of interaction or if it's worth suggesting other ideas to make some projects more social.