my first experience feedback:
I got my invite near the end of last weekend's test (12/12/10) but only had time to do the tutorial bit at the beginning.
Thoughts on that: I thought it was cute, although maybe the music + the cute language from the rock was maybe a little too sugar laden. My partner's first thought was 'is this a kids game? why are you playing it?'
Level 1-3 (lunchtime, 21/12/2010)
My first real game time. I've had a look at the forums over the past week and followed advice I read there to just explore the world. Which I did.
Thoughts:
Map/Navigation/getting around:
What works for me: the map works, signposts work -including the tiny versions you can see in the minimized map while in the game. They really help. And by 'work' I mean I found them intuitive to use, and they function the way I expect them to.
What I had trouble with: actually visualising the map/landscape in my mind. Even after an hour (and I was almost exclusively exploring Groddle Forest) I was still having to open the map each time I came across a new signpost to see whether that would take me right (err, East?), left, up or down... and whether I'd been to that area before. As game play in each place can only be right to left or vice versa, and the glitch world rotates around that, I lost all sense of direction each time I entered a new place. As someone who is a map lover in real life, I am used to going to a new place (city, country, whatever) and looking at a map for a bit, consulting it maybe a couple more times as I explore to get my bearings, and then packing the thing away in my bag as I've sort of 'memorized it'. With the glitch map, I just couldn't get my bearings, so I've given it some thought:
I'm not sure how I navigate IRL, exactly, but I'm very good at it, so I must use all sorts of clues without really noticing. Is it that the landscape/ appearance of Groddle forest is too homogenous and I'm missing those clues? When you're in the game you can't get a sense of the bigger picture, like direction of light, maybe? (shadows on the right of the trees would indicate.. something?) Mountain peaks in the background? If you've ever lived in Vancouver you know that 'Mountain' means 'North'. Send a Vancouverite to Richmond and they get totally lost 'cause I couldn't see the mountains'. If you've ever done any back country exploring in the North West, you know that moss grows noticeably thicker on one side of the trees than the other, indication prevailing winds and compass direction. What if the terrain sloped gently, so if you were going 'East' you were going very slightly uphill? Or if the middle of the forest was more meadow, with flowers, which become more sparse as you head away from centre into the darker forest? As you see more flowers, you know you're heading towards the middle? Or the same could be done more simply with shades of colour.
One more thing about navigating: there seem to be two kinds of people re navigation: some carry a 'mental map' image which they consult like a road map (three roads over then turn left then 5 roads further turn right) while others navigate by landmarks (turn left by the yellow house then drive until you get to the McDonalds and turn right). I'm the 'mental map' kind.
Getting around in each place was great and very clear, I liked climbing trees and rock faces, etc. I suck at jumping to get things, but that's okay.
Skills/Learning- I really liked this idea when I came across it in the forums and saw the skill tree. Those skills sounded so cool!
So I was pretty disappointed to find that it's a load of rubbish. You click on a button, the rock holds a book for a while and a status bar displays in another tab? What's the point of that? I thought I'd learn things. Like a tutorial about some fun made up thing or other, and some pig petting practice with advice, and that could all take the indicated 9 minutes after which I could return to game play with my newly learned pig petting skill and start fondling all the piggie striatics. Learning benefits the world, and the self and should take some time. It's time well spent.
Instead, learning feels like a semi-aborted initial Very Good Idea that has eroded so there's not much left of it. Instead, quests now seem to have taken the place of 'learning'- a nominal task where you're given sketchy information on how to complete it and you have to go out and work it out and learn in the process. Also fun, but his should be the second step in the learning.
Other thoughts- there were a couple of times in that 1 1/2 hours where I started thinking 'what else is there to do'? Again, I think this may be to do with the homogenous feel of Groddle Forest. Each 'new' place felt a lot like the 'old' place I'd just been to. More pigs, more chickens, more butterflies and trees... all very nice but it did make me want to look for 'the rest' which surely must be on one of these streets. (sidenote: as a Vancouverite, I laughed a lot at 'Burnabee'. Genius.)
Items and Vendors
having read in the forums about how confused many people were about the use of items and what they did, etc, I liked all the info I could get in game (I assume this is new?). The balance between available info and 'mysterious glimpses into the unknown' seemed good to me. I felt I knew enough about certain things so when I was told I couldn't plant my beans cause I hadn't seasoned them I thought 'Ooooh, okay, something to find out about then' instead of 'what?!! Season my BEANS??!! what the hell is going ON in this bloody forest??!!!111'.
Other players/ multi player gameness
Considering how friendly every other thing in the game is (some animals/trees are outright flirtatious) I didn't have any interaction with other players. Mostly they seemed to be running past or doing something I couldn't see or follow. Maybe avatars should automatically wave at each other (or some other more glitchian greeting default) when meeting in game. Maybe it's just me. I was petting and kanoodling everything in sight, but when another player was around I felt a bit shy. Most of them were running past anyway.
That's all for now.
That's probably more than enough.