I had completely forgotten I'd signed up for testing, so it came as a surprise to me when I received the email. So I entered the game with no preconceived notions of what should be going on.
I immediately liked it. It jumps from slightly tense right into carefree, comfortable outdoors. The introduction is not necessarily fluid, but it works well, is succinct, and I absolutely love the music.
It got a little dicey for a minute, though, when it started talking about quests and exp. I started to think "oh, this is just another one of those games that looks innovative, but isn't". So far, it's kept me intrigued enough to not stop playing, but I haven't yet passed judgment on whether or not it will turn out to be another game like that.
I honestly thought it was going to play a little more quickly on the idea of "thinking is doing and doing is thinking", but it sort of fizzled out for me as I wandered around the world.
Also, I found the survey questions didn't really apply to me. I care neither about quests & skills, nor a big world, I care about things which make this specific game unique, which was not an option. I assume the skill system will be interesting the more I play, so I selected quests, skills, and experience. Then the question about game ownership of property vs in-game elections gave me no context and made little sense for me. Does property mean real-estate? If so, then that could certainly be interesting. But what's really important to me is, again, neither: I prefer social interactions to be as interesting and developed as possible, and I suppose a political system could help develop that.
So far, I'm intending to play again, but really I've had more fun setting up my new Twitter account to follow the game progress than I have playing the game itself.