First and foremost, bugs:
I have a quest which says "put that knife & board to work", when I haven't yet obtained a knife & board! This is either a glitch, or a poorly-explained quest.
Also, I shook milk to turn it into butter, and received a cheesemonger badge, for turning milk into cheese.
Also, I performed an action (either leveling up or gaining a badge) which caused my helper to turn from the book-reading helper to the regular helper. Clicking on him and closing the window turned him back to the book-reading one. Intentional?
Some quests seem to be completed BEFORE their requirements are filled. I was to pet 6 pigs, and I pet 5. Upon clicking pet on the 6th pig, I was rewarded. However, I still had the option of canceling the pet. I've had this happen a few times with various quests.
Now, let me preface the rest of my comments by saying that I am by no means an expert; I'm a teenager with 9 years of programming experience, a few months of game development experience, and very strong opinions. With that as my background, this is my second batch of comments:
I'd like to reiterate what many others have said: there isn't a sense of purpose to the game. Usually, quests in other games are given with a purpose, as is the level-up & skill system in general (E.g. higher levels mean more monster-kills, more skills mean you can produce more and make more money). However, here there has been no justification given, rather, the "stock" set of video game tools has been used (quests, skills, experience, level-up, energy), with no purpose. If the game is to be heavily similar to other games, then this use of common abstract elements makes sense; if the game is to be radically different and innovative, then the use of abstract ideas common to other video games is confusing and off-putting.
At one point, I finished all the quests I'd been given, and then wandered around in a stupor, with no idea of what to do. Because all the gameplay mechanics I'd experienced had been part of quests, I had no idea what to do with them once they were no longer quests. After completing the first alchemy quest, I still had no idea what alchemy was for, and felt thoroughly bored. All I could do was go cook to keep my energy up.
I DO, however, like the parts of the skill system I've seen, including the cooking. I would highly recommend looking into Paper Mario cooking mechanics (on the N64 and its sequel on the GameCube), as I found cooking in Paper Mario to be one of the most fun, addictive experiences ever in a game. Also, the pathfinding feature is a great one.
I've also had the game-exit survey repeat to me questions which I have already answered, effectively giving me two votes (rather ironic in a question about whether or not the game should have a voting system). Setting up a log of which players have had which questions is simple and quick, and the result seems much more professional than a server which simply asks players random questions, no matter how many times they've answered them.
The skill-learning system, while interesting, seems all too exploitable. It seems any idiot could write a macro which would automatically learn new skills if the computer was left on, which I briefly considered doing when I had no quests left, and so, nothing to do.
So far, I'm still planning to come back and keep playing. It seems to have potential, but I'm REALLY not sure what it is.