I was a bit confused when I arrived in the world this time around because my rock wasn't talking to me...something I said?... and the last (and first) time I visited the world it immediately started guiding me around and giving me lots of quests so I was at a bit of a loss this time.
Without the quests the game seems a little...pointless? (I think that's too harsh a word.) It's probably just because I've been almost everywhere now and I've got used to harvesting stuff. I kind felt like I was just waiting for something to happen e.g. a skill to finish loading/pet rock to wake up.
I tried a bit of experimenting with the ole test tube but got bored very quickly because not much was happening, tried mixing a few things, made some butterfly butter then cheese then made myself miserable by licking it...all a good giggle but I ran out of these things to do...or maybe the attention span to keep looking!
I know the game's far from finished so I know there'll be plenty going on later on that isn't yet available but it'd be nice to have more sorta sense of purpose. More quests? Can we give each other quests? Could an animal give you a quest for you to be able to gain skill points of some sort? Are the shrines going to be useful for anything other than sending you places? Could there be creatures you have to avoid wandering around to keep you on your toes? Can we have more hidden (literal/spatial) levels - I can't remember where it was but there was a hidden way of climbing higher in one street, the first step of which was obscured by a bubble tree - loved that!
Just wondering. Do love the themes of the game though and the artwork is simply stunning.