Status update
Ayasta

Well said, but I was also thinking. You remember that feat to invite people? That may have been our all of nothing thing, sadly. of course we didn't know, we got angry about it and whatnot, but I think if we (the players) actually knew, we wouldn't have protested like we did.

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  1. Jus​tin

    Agreed. Had I known it were more so a necessity than an attempt to emulate Zynga's business model, I would've reacted differently.

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  2. Lyrical DejaVu

    True, there was that, and hind sight is always 20/20, had we of known we would of reacted different to it. People also reacted negatively to the twitter and Fb share buttons. However at the time both things seemed like push out of knowwhere, and we were given no hint that the game really did need our help and to spread the word. I would of hit the Social networks like crazy had i of known, but as for invites, the few ppl that i knew that might possibly be interested had been invited long ago, i had no one to invite from reality. But there were way too many things backing up that the game was flourishing. New content, new lands, new collectibles, Feats, new furniture, and the game had just went to open beta, and there were new ppl coming in all the time. Theres just nothing that gave us any real indication....sorry to say but there really wasn't.

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  3. railroadbaron

    I know I wouldn't have protested. i thought about that after the fact, and I think it sucks that that one terrible, terrible feat might have been their push to find out if they could find other players. They could have found other fans who were willing to pay: i don't believe that the only people they could possibly find were the group of us they already had.

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in reply to

Status update
railroadbaron

I know I wouldn't have protested. i thought about that after the fact, and I think it sucks that that one terrible, terrible feat might have been their push to find out if they could find other players. They could have found other fans who were willing to pay: i don't believe that the only people they could possibly find were the group of us they already had.


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Status update
Kristen Marie

I just wish the call to invite people had been handled differently. It should not have been a feat, but it was beta - they could have told us they were experimenting with how best to attract new players and asked for our help to see if an e-mail campaign would work, with a small credit offering for people who joined and stayed for x amount of time. I feel like it would have been more genuine, and more people would have responded to it in a much more positive manner.

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  1. acro, obviously

    What all of you said. It wasn't clear to me that it was a do-or-die request at the time, and I stamped my feet and said it reminded me too much of a Zynga game. (Must have more neighbors or cannot succeed!) But the same day I got the news that Glitch was closing I was coming home from my first day on the job after a year and a half of unemployment, and my first intention was to extend the subscription that had been gifted to me. I was already prepared to spend money... and would have been much more comfortable soliciting other players if I had known survival hung in the balance.

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Status update
Ayasta

There was more than the feat though, the push for Twitter snaps and the Liking on Facebook as well as our own "Join Me" pages may have all been some form of advertising. They did do a last ditch advertising thing on some websites close to the weekend before the announcement (a few people in PBMS saw the ads which were basically just "Play Glitch!") but some of the sites that also posted them brought in the wrong audience (an influx of underage players jumped on after that). This is all just my own speculation, but really, there could have been other options, but it just didn't happen.


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