Yep, good test, good flow, and I really got a sense of the game broadening out.
Drag and drop between backpack and bags/containers wasn't working for me (Mac/Chrome), but this is my first test run in a while, so that might be a known known.
From a gameplay perspective, starting from scratch again, I think the instruction sequence with the rock is perfect, but I'm left wondering if the opening combination of skills and quests is a little scatterdash, and whether it might help, GTA-style, to have areas of the map closed off at least until a few pigs have been petted, patches tended, etc. I got to the point where I was running low on energy and exploring part of the map with limited access to food, and finally realised what the cooking skills were meant for...
Great test - lots of fun! Although the projects not coughing up rewards was a bit of a bug, but didn't stop me from contributing to them anyway, since they are kinda fun.