Mentioned this in another thread right now, but thought I'd reiterate here.
Today, more than any other previous test, I came across players who were just asking "what do I do?". There were people knocking on my door randomly because they just didn't know where to go or what to do. I tried to help them where I could, but it's hard to stand in their shoes (I had to explain to one player what the pet rock was).
I realise there wasn't a tutorial or anything this time around, or an introduction of any sort — which may have had some impact. But it seemed more than that: there was an aimlessness. Indeed, I even found myself using the help and local chat much more than before just to try and get a handle on a few things.
I don't want Glitch to hold a player's hand for too long, and encouraging social interaction is good... but I suspect if new players were left confused and bored, then there needed to be more help than we got this time around.