[INTRO] I've discovered only recently the existence of the street project mechanics, (Ur streets, not home streets)
which of what i've seen is no longer in use, because of no new streets/zones released
so was wondering if there could be a way to make the current 'unlocking' of areas
(which is/was avaliable only for those who where in the game from the start, or more/most time),
more than just a single time event (so a repeatable event), and thus making it avaliable also for any new/recent joined player, which at the same time whould make it repeatable also for older players
incidentally i came across the rook attacks mechanic, which seems to have very little lasting effects, and is pratically harmless, since the few effects it has are (too)easily recoverable
realized the root of the abandon of the street projects is exactly the weakness of the rook attacks
or to look at it in a different way, the narrowness of the use of the street projects could be fixed by changing the relevance of the effects of a rook attack
[END INTRO]
TL;DR i would suggest to add to the rook attack mechanic the possibility of rook winning, and making so that in case of rook winning makes the street attacked become blocked (as if it was never discovered), needing said "rook-conquested street" to be unlocked/restored by a street project
the frequency of rook attacks, the costs of street projects, and other details, could/would be balanced
considering the street projects would no longer be a one-time-only event but a repeatable one so reasonably needing less resources than they were
and the rook attacks could get separed in minimal rook attacks(like the ones currently happening) and lethal rook attacks(the ones i'm suggesting), with the lethal happening at random over the common attacks
the positive effects would be: (or what is see as positive effects :D)
-making the street project event something any user, old and new, is able to experience
-making the rook attack more fearful
-making it possible for the world to expand or shrink based on the activity/vigor put into the rook battle