I loved this game too. I'm really sorry to see it go. What really upsets me though is that the only reason this game didn't work was the reinforcement schedule. If houses were easier to expand but more difficult to fill then I think that this game would have flourished much more. If specific articles of clothing were rewarded for various achievement and learned skills then I think this game would have flourished. All you guys had to do was make it so that each item display was its own item and that you got all of these items by getting achievements, similar to how each article of clothing is its own item. I understand that micro-transaction was your model for making money, but you could have had additional items for that rather than all of them. It would have been vastly more addictive game play. And now it's just one more game I love that I'm not going to get to play anymore.