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  1. Jus​tin

    Well, one of the reasons was the whole "Flash is dead, because mobile devices" thing. PC gaming isn't going anywhere. People give way too much weight to the theory that tablets will completely replace desktop computers. Maybe for your grandparents, but any self-respecting gamer wouldn't even think of it. I doubt all the people playing WoW or [insert other popular MMO here] would give up on their favorite game just because of a tablet fad (also I'm saying this as an owner of four tablets). Also, even if porting Glitch to HTML5 were feasible, Glitch, much like any other game with actual depth, would be almost completely unplayable on a mobile device (I've tried it on my Samsung Slate - keep in mind this thing has the same sized screen as my Macbook Air, yet it was nigh impossible to play Glitch on the Slate; a keyboard and mouse/trackpad are an absolute must for any noncasual game). I doubt there will ever come a time when humankind as a whole decides that games more complicated than Angry Birds are no longer worth playing, so they'll no longer purchase computers. Also, if the whole "Flash is dead" thing had any weight, I doubt Kukubee would've gone straight to working for a company that's making a game based on something called "Unity web player." Flash is still ubiquitous, at the very least because of Youtube. But once I saw this "Unity player required" thing, I sort of just walked away. If you want an example of a dead/niche web technology, I'd say that would be a better one. (My apologies if this is all an incoherent mess...)

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in reply to

Status update
Jus​tin

Well, one of the reasons was the whole "Flash is dead, because mobile devices" thing. PC gaming isn't going anywhere. People give way too much weight to the theory that tablets will completely replace desktop computers. Maybe for your grandparents, but any self-respecting gamer wouldn't even think of it. I doubt all the people playing WoW or [insert other popular MMO here] would give up on their favorite game just because of a tablet fad (also I'm saying this as an owner of four tablets). Also, even if porting Glitch to HTML5 were feasible, Glitch, much like any other game with actual depth, would be almost completely unplayable on a mobile device (I've tried it on my Samsung Slate - keep in mind this thing has the same sized screen as my Macbook Air, yet it was nigh impossible to play Glitch on the Slate; a keyboard and mouse/trackpad are an absolute must for any noncasual game). I doubt there will ever come a time when humankind as a whole decides that games more complicated than Angry Birds are no longer worth playing, so they'll no longer purchase computers. Also, if the whole "Flash is dead" thing had any weight, I doubt Kukubee would've gone straight to working for a company that's making a game based on something called "Unity web player." Flash is still ubiquitous, at the very least because of Youtube. But once I saw this "Unity player required" thing, I sort of just walked away. If you want an example of a dead/niche web technology, I'd say that would be a better one. (My apologies if this is all an incoherent mess...)


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Status update
Lyrical DejaVu

I've thought the same thing many times. Closing the game, seemed very abrupt, and quite throwing in the towel-ish. Now don't get me wrong we know ti had its problems. And we also know there's things we were never informed about. And flash was an issue but mostly it was the scapegoat used for closing down the site. At the very least, the game should of had lots of advertising and an official relaunch, AND tell the devoted players here that it was an all-or-nothing scenario. Because we would of hit all the social media sites HARD, to spread the word about the game. As it stands and as bad as it is the game was shut down, its just plain hurtful, that we weren't given any indication, or opportunity to try an save it If we had tried but failed at least we would of TRIED. And the game closing wouldn't of been as hard on us. Instead it feels like there was deception and the rug was pulled out from under us. Now i realize its not the easiest thing, to let people know the game might be in trouble. And yes the staff was always on top of things, cared and was good to us. But we cared about the staff as well. Because of this, I'm more surprised that we hadn't been told, I ecspected if need be we WOULD of been. Thing is the staff themselves werent told, which raises a whole slew of other issues. Bottom line, trying would of been better than not trying at all....

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  1. Ayasta

    Well said, but I was also thinking. You remember that feat to invite people? That may have been our all of nothing thing, sadly. of course we didn't know, we got angry about it and whatnot, but I think if we (the players) actually knew, we wouldn't have protested like we did.

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  2. Talia True

    Exactly how I feel too hun. Every single word. Well said x


  3. Shmoopie Kerfuffle

    Stoot said this was his decision. Several things pointed to the fact that none of the other devs knew until shortly before the announcement was made to us. Example: I was invited to be a guide the day before closing was announced. Whoever was responsible for sending me that message obviously didn't know. I think Stoot decided that the other project he was already working promised to be more lucretive. He's a businessman. So that combined with the problems with Flash contributed to his decision.

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Status update
koolaroo

Unity is hardly dead and or niche it's not as big as flash but it is designed around making games not animations. Not to mention it is a much more portable platform than flash and can be on both IOS and android.

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  1. Jus​tin

    Wait... So can Flash, sort of. CS6 (and possibly 5.5) can build binaries for iOS and Android.


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Talia True

Have to agree. Have you ever tried to play a simple hidden object game on a mobile? Cause in my experience those objects stay hidden since they were too tiiny to find in the first place lol.


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