I know it is the thought that counts, but the energy and mood buffs really do nothing at the start of a new day. I would vote to give more currants or iMG for bonus Feat rewards. Thoughts?
They could give us Feat only food instead too - (1-3 get 5, 3-26 get 4, 26-126 get 3, 126-501 get 2, every one else gets one) That completely restore your energy and mood when consumed?
If you care about your reward, make sure you're online when the feat ends.
UN-helpful. Most players enter the world to find that the feat is over, and they have a few hundred energy that cannot be realized. Most players have lives.
It doesn't matter if you're online when the feat is over, Shexxy, because you get said feat reward at the new day, the same time your energy/mood refills. I've tried to use up energy as fast as possible at the end of a feat, to hopefully get an energy refill, and it didn't work.
They should either take out the energy/mood rewards or do something else with them. As they are, they're worthless.
How about mood and energy rewards replaced by time off skill quoins and favor a % to all Giants? But have the majority of the reward be currants and img?
Nov 8 8:05:36PM You You know, the rewards for participating make no sense:
Nov 8 8:06:09PM You These things end at New Day, where you already have full energy, full mood (unless you're a no-no abuser, I guess?).
Nov 8 8:06:26PM You What good is +energy and +mood when you're at full energy?
Nov 8 8:06:30PM Soltanis no even a no no abuser would have full energy
Nov 8 8:06:32PM Dykeblues no-no abuser?
Nov 8 8:06:59PM You I wouldn't know. I don't do no-no.
Nov 8 8:07:08PM You Not even for that feat where you had to die a lot.
Funny that this was mentioned. I meant to post this commentary yesterday, and meant to bring it up during that week of feats where the reward was consistently +energy/+mood, but pretty much, yes: Why +mood, +energy? We're already full on it at new day.
I'd take an iMG reward over mood and energy. Skill acceleration quoins could be useful to players who still have skills to learn (I have none), I think.
Alternately, I'd be somewhat tempted to suggest borrowing a page from Spiral Knights:
They use a Mist Tank, which is a bank of energy that can be used to refill the knight's main energy tank, which is given out for certain tasks in game.
A (non-tradeable?) item that gives, say... 100 energy and/or mood, issued for every 100 energy and/or mood that would have been given the current way, stackable to a depth of 11 (that's ridiculous. it's not even funny.) or 37 (in a row!?), rounded down, could be an option as well.
That way, they can keep giving +mood/+energy, and we can actually use all of that when they dump it on us during feats.
I like Xial's idea of a non-transferable item. I don't think they should stack though, becasue top contributors may end up with a bunch of stuff they don't want to carry it around. Make it a balloon, and when you squeeze it, it refills your mood and energy to full and deducts the balance.
+1 to Lucille Ball and Xial. A non-transferable item would be great. It could disappear once our balance reaches 0 so we get the slot open again. I'm not sure what kind of item though...
I think the easiest way to do this would be to have the energy/mood stored in the conch. No need for a new item, and the conch is tied to Feats anyway. Just a thought.
I do think the amount should start over at a new feat, similar to iMG from the rock on a new day.
Energy and mood are both sort of cheap and routine; it's really hard to "budget" for feat bonuses so they end up getting wasted. Especially at new day. So yeah, +1.
+11
I've been thinking this for a while. I'd be fine with them just dropping the energy/mood rewards, but would prefer they find a way to either award them differently (see above storage options), or substitute with greater iMG rewards, currants, or other things that don't refill at the beginning of the new day.
I would prefer they be bound to the rock. The rock currently gives you your street bonus when you ask for it. If the rock had a verb which was "ask about bonuses" then you could pick up a bonus when you had the capacity to absorb it.
I like feat only food- like mana- and have it infinitly stackable- and have it come in single energy increments Mmm Mmmm God. I meant Good, Mmm Mmm Good.
This would be great! I really like the idea of storing it in the the conch, but even then at higher levels you get an absurd amount of energy and mood.
I was number 5 in the death feat and I received 47,000 mood and energy at the start of the new day which is more than I could use in a month of playing. Not that it's a huge problem; I personally found it kind of amusing.
I really like the idea of tying it to the conch so that playing it refills your mood and energy from the "Feat bank" or just putting more into currents/IMG instead.